Pros: - Multiplayer is still very active - I have never once seen a hacker/modder in multiplayer - NukeJacked - Ability to mute all voice chat - Well optimized on PC - Dedicated servers for Multiplayer - Graphics details are great Cons: - No text-chat in the intermission lobby - Most game modes are unpopulated. I have never played the campaign, so I have no review/opinion on that aspect of the game. Advanced Warfare and BO3 both have aim/target assist for controllers. If aim assist for controllers was added, I'm sure the player count for Multiplayer would increase. Personally, I like that there was no aim/target assist because it kept the gunfights balanced everyone is using the same keyboard and mouse interface. I have many friends who will not buy this game for PC because they play with a controller and it is very difficult to compete with keyboard and mouse players without aim/target assist on your controller. Depending on your opinion, this could be a good thing or a bad thing. There is no aim or target assist for controllers in BO2 on PC. The game looks fantastic, especially when compared to the console versions of the game. In addition, NukeJacked is Ground War-size lobbies (9v9), which adds to the chaos and fun! The game is extremely well optimized and I can maintain FPS rates of 150+ with a GTX 970 graphics card, playing on almost the max settings. This is a PC-only playlist where Nuketown and Hijacked are the only maps in the rotation and every game mode is a possibility, from "Party Games" like Gun Game or Sticks & Stones, to Hardcore FFA or SnD.
The one game mode that I immediately loved on PC was NukeJacked. I purchased BO2 for PC about a year after it had been released, so I am unsure how the game played/performed at launch, but will share my current opinions below. Prior to playing on PC, I played A LOT of BO2 on Xbox 360 and also a fair amount on PS3. Prior to playing on PC, I played A LOT of BO2 on Xbox 360 and also a fair amount Black Ops II was my first experience of Call of Duty on PC. But at least the audience is offered a story that is interesting and exciting for the series, which is set during the Cold War in the 1960s.Black Ops II was my first experience of Call of Duty on PC. Of course, this relevance is not yet reflected in the latest offshoot of Black Ops or covert operations. Only in this way can the medium of screen games develop cultural relevance.
Luibl demands that war games for a critical adult audience should also deal with the unpleasant sides of the war, as the war films "Apocalypse Now" (1979) or, more recently, the frighteningly good film "The Hurt Locker" (2009) did.
These games sell the war primarily as a thrilling, but unreflective action-adventure and usually completely hide the background and the real consequences for society. In "Modern Warfare 2" civilians were massacred, the last "Medal of Honor" attracted attention mainly because the current war in Afghanistan was the subject of discussion. Still, he criticizes the emptiness of war shooters in terms of content, which only unfold their great appeal by breaking taboos. In a thought experiment, he constructs an exaggerated war game scenario with Iran due to the current political situation. The lively debate was triggered by the article "Call of Iran" by editor-in-chief Jörg Luibl. While a large group in the online forum of 4players instead discusses the rating and graphics of the game, another strand of discussion shows that the gaming community also questions the topic of war in video games in terms of content. That war games can also polarize the opinion of players is shown by the latest offshoot of the Call of Duty series, "Black Ops".